Talking Points - Our Standard For Connecting Talking Props

We decided that our haunt for 2004 will be the year of the talking and singing creatures. Yes, we have had talking and singing creatures in the past. But this year we want to have a large number of creatures, singing elaborate songs in multiple parts.

In order to make our lives easier, we have decided to implement a standard interface for all such props. Do you have some Douglas Fir talking trees? Hook them up with Talking Points. Do you have some talking Boris skulls? Hook them up with Talking Points. When all the props hook up via Talking Points, we can mix and match at will.

NOTE - This project is under development for Halloween 2004. We will post updates as available, but until we build it we can't be sure of any details.

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Overview

Whenever possible, we like to build our haunt equipment to clear standards that affords us mass-production and interchangability of components. But we want to do more than just use identical components to create different props. We want to interface to all those props in the same way, so that a singing pumpkin hooks up the same way as a talking skull.

"Talking Points" is our name for both this interface (used for all of our talking and singing props) and for a distribution system that allows us to hook up several props and have them sing in unison and/or harmony.

It is assumed that we can just send the sounds to the prop, and the prop is capable of presenting sounds to the audience and moving its mouth in time with the words.

 

Interface

The Talking Points interface revolves around the 5-pin DIN connector. We chose this connector because it provides plenty of circuits and is inexpensive.

The Talking Points interface provides to a talking prop power, as well as material to perform. The interface makes the distinction between "animation audio" and "speaker audio", Speaker audio is of good quakity and can be amplified and played through a speaker in the prop. Animation audio is a sound track that is intended to drive a sound-activated mouth mechanism. In some cases, it may be specially constructed for animation and may sound terrible. In other cases, the animation audio may be identical to the speaker audio.

Talking Points does not make any provisions for external speakers. It is assumed that one of the following is true:



pin number wire color use
1 black first +12V, 1A max total
2 brown first ground
3 red second +12V, 1A max total
4 orange speaker audio, speaker-level
5 yellow animation audio, speaker-level
shield drain bare wire second ground

Note:

Talking gadgets: Sound sources:

 

Sound sources to drive props based on Talking Points

 

Driver For Two Bantering Boris Skulls

"Two Bantering Boris Skulls" is a setup based on Talking Points that operates two talking props, feeding each one a different channel of a stereo recording. This is best used for two props having a conversation or other verbal exchange. You can also use this rig to drive a single talking prop, such as a skeleton making a speech.

Parts:

The 3.5mm plug and cable we used was wired as follows:
connector position wire color use
tip white left channel
ring red right channel
sleeve green ground

The wall wart power supply we used was wired as follows:
wire color use
solid black ground
black with white stripe +12VDC

Please see interface for the 5-pin DIN connector.

Talking Points driver for two bantering Boris skulls.

Note: Two Bantering Boris Skulls and One Precise Boris Skull both implement the Talking Points interface, but do so in different ways. Talking props equipped with Talking Points can be used interchangeably with either of these, and they can be anything (Boris is just an example). Due to the different intent and electrical connections, you will have to use a different sound source for Two Bantering Boris Skulls and One Precise Boris Skull.

The sound source for Two Bantering Boris Skulls is stereo, with:

You seldom want to use a monophonic source, unless you want both Borises saying exactly the same thing at the same time.

 

Driver For One Precise Boris Skull

"One Precise Boris Skull" is a setup based on Talking Points that operates a single talking prop, feeding it separate audio tracks for listening and driving animation. This lets you make a disk that has background music and sounds that are heard, but do not make the prop talk. Boris only moves his mouth when he has something to say. You can also use this rig to drive a single talking prop with no special background, such as a skeleton making a speech.

Parts:

Since this project is basically a rearrangement of the parts in Two Bantering Boris Skulls, we won't repeat the component details:

Talking Points driver for a single precision Boris skull.

Note: Two Bantering Boris Skulls and One Precise Boris Skull both implement the Talking Points interface, but do so in different ways. Talking props equipped with Talking Points can be used interchangeably with either of these, and they can be anything (Boris is just an example). Due to the different intent and electrical connections, you will have to use a different sound source for Two Bantering Boris Skulls and One Precise Boris Skull.

The sound source for One Precise Boris Skull is stereo, with:

In an emergency, you can use a monophonic sound track, sending the same sounds to both channels.

 

Props that hook up based on Talking Points

 

Boris

Boris the talking skull was the first prop that we retrofitted with a Talking Points interface. The details are on our
Boris page.

 

Singing Pumpkins

Since we needed a lot of talking pumpkins for Halloween 2004, we designed our own
singing pumpkin guts.

 

Related Pages

Please visit our related pages:

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