Wolfstone - Build The Crate Beast


Don't get too close to that crate! There's a monster inside!


The secrets of eternity-
We've found the lock and turned the key
We're shakin' up those building blocks
Going deeper into that box-
(Pandora wouldn't like it)

And now the day is come
Soon he will be released
Glory Hallelujah!
We're building the Perfect Beast
(Building, building)

- "Building The Perfect Beast", by Don Henley and Danny Kortchmar

WARNING - Project construction in progress! Several parts not yet posted!

WARNING: If you are considering this project, read all Related Pages before you start!

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What Is It?

That's a very good question!

Nobody knows for sure what the creature is. All we see is a big, heavy-looking crate, stenciled with warnings. From the look of it, some dangerous and terrible animal is locked within the crate - being shipped to some institute for study ... or extermination.

From the crate, you can hear ominous sounds, like the snuffling and clawing of some fantastic predator. Sometimes a howl of passionate rage splits the night. It doesn't like being locked up. Heaven help the poor soul who happens to be around if it gets loose!

Sometimes, wisps of smoke linger about the box. Occasionally, a burst of fog shoots between the boards of the crate. Does the creature breath fire? Or is its breath cold like fog?

And there is a flickering light, visible between the boards of the crate, orange and sinister. Is that the hellish Beast's glowing eyes?

Suddenly, the lid of the crate rattles, as if the Beast is trying to get out. After a moment's startle, you realize that the crate is stout, and you are safe. Then - the Beast crashes through the side of the crate and devours you!

 

Design Process

The Crate Beast is remotely triggered via
X-10, controlled by a PROP-1 type microcontroller, and animated using compressed air.

It is the most complicated prop we have ever made.

 

Communication Issues

The process of designing the Crate Beast has been different and more difficult than any Wolfstone project to date.

Usually, either David or Dennis falls into the role of the designer. One guy has got the vision. He knows exactly what it should look like in the end. The other guy contributes ideas and offers feedback. Sometimes the work is evenly divided. Often the designer does more.

The giant spider was David's idea, the work wound up being about equal, and the final result was very much what David had in mind. The fence columns were a last-minute idea by Dennis, Dennis did a little more than David, and the final result was very much what Dennis had in mind.

But for the Crate Beast, both of us had visions of what the final result should be. We did a poor job of communicating our visions to each other. We did a poor job of explaining why we wanted to do certain things. So there was confusion, frustration, and surprises.

In the future, we suggest:

 

Some Issues

David and I are building a prop for Halloween – a wooden crate that appears to contain a dangerous Beast, which eventually pops out the end. How hard could it be to build a wooden crate? Anything that can be argued, will be argued. Discussion is good!

 

Successive Refinement

We see the Crate Beast as a long term project. We spent a lot of time talking about what the final ultimate Beast will be, and then started building a little at a time. At just about any point, we can say "that's enough for this year!" and deploy it. And we can add more later.

 

Incarnations Of The Beast

2005

We had grand hopes for the first
version of the beast. Unlike our hypothetical early phases, which might be no more than a creepy static crate, we fully intended a controller-powered animated beast.

We ran into problems with the pneumatics, especially solenoid valves that we used (Mead LTV-120).

We fell back to a "Plan B", which had:

It actually worked pretty well, with the light organ reacting to street noise.

2006

We didn't make any progress on improving the crate beast in 2006.

We could have deployed the 2005 version. It worked then; it would have still worked.

But we just ran out of time setting up.

No beast at all! Sigh!

2007

2007 had the beast that we had hoped for in 2005!

It featured:

This version of the crate beast used up all of the memory in the PROP-1 controller.

We want to do more with the beast, but will need to upgrade to a more capable microcontroller.

2008?

Will we actually get around to more Successive Refinement?

Here are some things that we would like to do:

 

Materials

 

Wood

Ideally, the wood for this project comes for free. That's because you don't really want fresh, clean, nice wood. Imagine the crate traveling from some remote location, on a slow trip by boat, perhaps not being that well taken care of. The wood should be a little weathered, stained, and dirty.

Our first thought for crummy wood was old shipping pallets. Nowadays, most companies that ship things on pallets reuse them. The pallets are well marked, and picked up when the next truck makes a delivery. We found some broken pallets at Home Depot that were not marked with a vendor name, but the manager said that they had to be destroyed for liability reasons.

We ended up making what is probably the most expensive beat up old shipping crate on the planet by taking nice new plywood sheeting, ripping it into planks, and fastening them together!

 

Lessons Learned

 

Related Pages

More details on the Crate Beast:

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