I firmly believe that it is possible to put on an effective scare without a big pile of cash.
But saying that you need resources is not the same thing as saying that you need cash money.
There's an old saying in the engineering business, that slightly changes from one area to another. A fairly common form is:
better, faster, cheaper - pick twoWhich means:
If you don't have a lot of money to spend, you can compensate by investing more time.
Example #1 - Henry Haunter wants one set of monster hands for his spook house. He sees a set for $7, but is a very thrifty man. Henry finds a way to build a set using discarded ballpoint pens (free!) and coathanger wire (free!) to make a set of hands. It takes Henry an hour to make the hands.
Example #2 - Gary Ghoul wants an electric chair execution in his haunt. A famous prop company sells one for $5,000. Gary builds an electric chair for $75 in materials. It takes him three days.
During the week, Henry and Gary work together at Billy's Casket Emporium, making the princely sum of $10/hour. Who's the smarter haunter?
The materials for Henry's hands were free, but the hands cost an hour of his time. Since Henry gets $10/hour for his time at work, one can assume that his time is worth $10 per hour. The "free" hands cost $10, when he could have bought them for $7. Perhaps not a good deal.
Gary's electric chair took three days. If a working day is 8 hours, and Gary makes $10/hour, Gary's labor for this project is worth $240. When you add the cost of materials, the electric chair cost $315. Since buying the thing would have cost a lot more, Gary's decision seems pretty good.
This example is oversimplified, of course.
Time comes in two flavors: the actual time you spend doing something, and the time on the clock. Let's say that you apply a coat of paint to something. The object is small, so it only takes 5 minutes of effort to apply the paint (in fact, let's call that form of time "effort"). But the paint takes an hour to dry. Since you can't move on to the next step until this time is past, you need to count that, too. (You could call it "clock time", or if there is a lot of it "calendar time". Computer folks sometimes call this "wall time", perhaps because both clocks and calendars hang on the wall.)
Come to think of it, there is another form of time that can be traded. You can buy bread from the day-old rack at the grocery store. It was really great bread yesterday; it's usable today; but tomorrow it will be stale. What you are trading off here is the anticipated useful life of the thing you are buying. Perhaps we should call this "lifetime".
The distinction between different flavors of time is important, because each different kind of time can be traded for money in a different way. Different kinds of time also differ in flexibility.
I discuss many tradeoffs of these kinds on another page under Financial Tradeoffs.
If you doubt that time really is money, think of this scenario: You have a coupon good for 50% off your local craft store, good until Saturday. You have had your eye on a certain fancy airbrush that costs $120. If you get to the store by Saturday, the airbrush costs $60. If you get to the store on Sunday, the airbrush costs $120. Notice that this is a valid, but tricky exchange of time for money, because either way, it takes about the same amount of time for you to drive to the store and buy the airbrush (say, 30 minutes). It's just that 30 minutes of Saturday save you $60, and the "same" 30 minutes taken from Sunday cost you more.
But monitor them closely - You don't want your haunt to fail because the volunteers flake out. Pick helpers who are as dedicated as you are.
Thank you for visiting. Your comments are welcome.
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