Local Control

By "local control", we mean an effect that is either running all the time, senses the presence of visitors and performs for them, or performs at regular timed intervals. It is the opposite of remote control. [We use these terms largely for convenience, so we can divide a large number of topics into smaller subsets. In fact, there are plenty of subjects that cross over the line, germane to both local and remote control.]

Some of the most interesting subjects concerning local control are sensing, timers, and sequencers.

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Here is some information on local control...

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Sensing

In order to automatically operate an effect, you must first determine when you have an audience present. In other words, you must sense them.

The following technologies may be of use:

 

Event Timers

Timers are more important than you think, because they allow you to trigger your effect, run it to completion, and keep it from triggering again until the trick-or-treater has moved on. Nothing ruins an automated scare faster than a kid who has found the switch mat and keeps standing on it, keeping the effect activated, so it can't pop out at the next guest.

The following vendors carry professional-quality event timers:

Other helpful technologies are:

 

Sequencers

Sequencers are important for more elaborate effects, such as "when the kid steps on the mat, pop up the giant Jack-in-the-box, wait 2 seconds for him to hit full height, flash the strobe for 5 seconds, turn off the strobe, let Jack drop into his box, and then stay turned off for 30 seconds."

The following technologies may be of use:

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